I've been thinking a bit about Pendragon recently. In 2008 we ran a Pendragon campaign where we played out the Uther period in The Great Pendragon Campaign. We're thinking of playing Pendragon again in a few months when our 4E campaign comes to a good stopping place. I did a review of the game a while back which you can look at HERE. So here's some classic Arthurian images for you:
Monday, October 11, 2010
Wednesday, October 6, 2010
OD&D One Shot (Part I)
Last month, I ended up running an OD&D game for my weekly group that was very enlightening. We’ve been playing 4E weekly for a while now, and while I’ve enjoyed it-the combats do take quite a while. I’ve likely mentioned this before but here’s our situation: the group meets for around three to four hours and in that time it’s difficult to get through more than two encounters. Sometimes we only get through one! That said, the combats are quite nice in that the monsters create different tactical situations based on their particular abilities. This aspect of 4E’s monsters is one of the best innovations to the game. Combat is fun and is really the primary focus of the game.
One of my regular players wasn’t able to attend, so I thought we’d try a one-shot of OD&D as a change of pace. After having played in some great games at the So-Cal Mini-Con III, I was inspired to let the players have a free hand in making stuff up. I explained as per the OD&D rules you could play a fighter, a magic-user, a cleric, or anything else that you wanted to play. I was determined to let them play whatever they wanted.
I had them roll 4D6 in order (AD&D style drop the lowest) as I was feeling generous. I probable didn’t have to do that because my first player right out of the gate rolled some of the best stats I’ve ever seen on a character. AD&D style stat rolling certainly makes a big difference!
I also started them at third level as per Gygax’s OD&D house rules which were floating around in various places on the web a few years ago (I think I first saw them was at the Knights & Knaves Alehouse). Weapon damage was 1D6 with an additional +1 for two handed weapons.
One of the players arrived before the others and so we were discussing what he might like to play when he asked, “Can I be somebody from Earth who’s trapped in this world. What if he’s a gamer. He’s survived because he knows quite a bit about D&D monsters from his gaming days.”
“Okay. That’s fine. What sort of abilities do you think he might have—is he more of a Magic-User type?”
“No, I want him to be more of a regular guy. So I’ll basically make him a fighter.”
“But he’s from another world and he’s got this fantasy gamer knowledge?”
“Right.”
Thus was born Tom Prosec. Trapped in a world he never made! His special ability was eventually settled on as “Planar Weirdness”, and we were off. Tom also acquired a few henchmen. He asked at the last minute if one of them could be an Ewok.
“Fine, one of your henchmen is an Ewok. He’s got leather armor and a spear.”
Another player rolled up a Chaotic Elven cleric named Darkwood Fiddlestix who was a worshipper of Gozer the Gozarian (“The Destructor”). I only gave him some of the Elven abilities as he was varying from the typical model of the Fighter/Magic-User Elf character. His henchmen were two dwarves named Tomax and Zamot.
Rounding out the group was a Dwarf Wizard. Okay, so I decided she must be from an offshoot mutant race of magical using Dwarves rather than one of OD&D’s “true” Dwarves. Her name was Kore, and she had high charisma and five henchmen including a Lizardman who was named “Bob”.
With all that they were ready to descend into the dungeons of Castle Dragonscar.
Part II coming soon.
One of my regular players wasn’t able to attend, so I thought we’d try a one-shot of OD&D as a change of pace. After having played in some great games at the So-Cal Mini-Con III, I was inspired to let the players have a free hand in making stuff up. I explained as per the OD&D rules you could play a fighter, a magic-user, a cleric, or anything else that you wanted to play. I was determined to let them play whatever they wanted.
I had them roll 4D6 in order (AD&D style drop the lowest) as I was feeling generous. I probable didn’t have to do that because my first player right out of the gate rolled some of the best stats I’ve ever seen on a character. AD&D style stat rolling certainly makes a big difference!
I also started them at third level as per Gygax’s OD&D house rules which were floating around in various places on the web a few years ago (I think I first saw them was at the Knights & Knaves Alehouse). Weapon damage was 1D6 with an additional +1 for two handed weapons.
One of the players arrived before the others and so we were discussing what he might like to play when he asked, “Can I be somebody from Earth who’s trapped in this world. What if he’s a gamer. He’s survived because he knows quite a bit about D&D monsters from his gaming days.”
“Okay. That’s fine. What sort of abilities do you think he might have—is he more of a Magic-User type?”
“No, I want him to be more of a regular guy. So I’ll basically make him a fighter.”
“But he’s from another world and he’s got this fantasy gamer knowledge?”
“Right.”
Thus was born Tom Prosec. Trapped in a world he never made! His special ability was eventually settled on as “Planar Weirdness”, and we were off. Tom also acquired a few henchmen. He asked at the last minute if one of them could be an Ewok.
“Fine, one of your henchmen is an Ewok. He’s got leather armor and a spear.”
Another player rolled up a Chaotic Elven cleric named Darkwood Fiddlestix who was a worshipper of Gozer the Gozarian (“The Destructor”). I only gave him some of the Elven abilities as he was varying from the typical model of the Fighter/Magic-User Elf character. His henchmen were two dwarves named Tomax and Zamot.
Rounding out the group was a Dwarf Wizard. Okay, so I decided she must be from an offshoot mutant race of magical using Dwarves rather than one of OD&D’s “true” Dwarves. Her name was Kore, and she had high charisma and five henchmen including a Lizardman who was named “Bob”.
With all that they were ready to descend into the dungeons of Castle Dragonscar.
Part II coming soon.
Tuesday, October 5, 2010
Music From Another World
I'm currently on an Arthurian kick and so here's a song from another world: France in 1300 A.D.
http://www.youtube.com/watch?v=eN-jTlDx9BI&feature=PlayList&p=9B20E40BC97DCC4D&index=0
http://www.youtube.com/watch?v=eN-jTlDx9BI&feature=PlayList&p=9B20E40BC97DCC4D&index=0
Monday, October 4, 2010
Marvel Super Heroes Campaign Wiki
Here's a link to the campaign wiki for the Marvel Super Heroes game that our GM has put together for the game. He assembled it our the last few weeks, and he's got quite a lot of good stuff there including some incredible artwork he's assembled from across the interwebs. We're playing the children of various heroes who've belonged to the Avengers of this alternate Marvel Earth. For example my character, Archon, is the child of Captain Marvel (Mar-Vell) and Ms. Marvel.
We ran our first session of the game on Friday and it was a total blast. Tempest, the son of Thor and another one of our PCs, got a grandslam and knocked Ultron a whole city block. I figured out how to get Avengers Mansion's defenses back online by smashing a gizmo in one of Ultron's vehicles. The system did a great job of giving the feel of a Marvel comic book. We've added a couple of tweaks to the combat system, but we're mostly playing it by the book.
The link for the wiki is HERE.
We ran our first session of the game on Friday and it was a total blast. Tempest, the son of Thor and another one of our PCs, got a grandslam and knocked Ultron a whole city block. I figured out how to get Avengers Mansion's defenses back online by smashing a gizmo in one of Ultron's vehicles. The system did a great job of giving the feel of a Marvel comic book. We've added a couple of tweaks to the combat system, but we're mostly playing it by the book.
The link for the wiki is HERE.
Tuesday, September 28, 2010
Marvel Superheroes 1966
I'm back reading comics after a long hiatus where my reading was heavily fantasy oriented. Right now I'm reading some old Captain Marvel (or rather Mar-vell) comics and so I thought I'd post some video nostalgia.
I used to watch this show on Channel 44--a UHF channel broadcast out of Chicago in the late 1970s, and it was my introduction to many of these characters. Yes, the animation is practically non-existent, the dialog melodramatic and obvious, the voice acting over the top, but as far as I'm concerned this show is the closest anyone has ever come to distilling classic Marvel Comics onto the small screen. I can feel the crazy energy in these shoestring budget "animated" shorts far more than I can in whatever big budget productions come down the pike for the cineplex. These stories were directly adapted from the comics and the artwork was actually drawn from the comics as well. So here is the 1966 Gantry-Lawrence animation version of Lee and Kirby's Thor for your viewing pleasure:
Part 1 The Power of Pluto
Part 2 The Verdict of Zeus
Part 3 Thunder in the Netherworld
I used to watch this show on Channel 44--a UHF channel broadcast out of Chicago in the late 1970s, and it was my introduction to many of these characters. Yes, the animation is practically non-existent, the dialog melodramatic and obvious, the voice acting over the top, but as far as I'm concerned this show is the closest anyone has ever come to distilling classic Marvel Comics onto the small screen. I can feel the crazy energy in these shoestring budget "animated" shorts far more than I can in whatever big budget productions come down the pike for the cineplex. These stories were directly adapted from the comics and the artwork was actually drawn from the comics as well. So here is the 1966 Gantry-Lawrence animation version of Lee and Kirby's Thor for your viewing pleasure:
Part 1 The Power of Pluto
Part 2 The Verdict of Zeus
Part 3 Thunder in the Netherworld
What I've Been Doing When Not On The Internet
I've been spending time away from the internet recently as I've been feeling like it was eating up too much of my free time. Oddly enough, despite my lack of posting I've been doing some good reading and gaming recently. Here are some of the highlights:

My wife and I have, in the past, enjoyed reading books out loud together. We did this a few years ago with The Count of Monte Cristo and it was great fun, but we decided to read the Alan Dean Foster novelization of Star Wars which we'll be following up with Splinter of the Mind's Eye. Its a fun book that's reminding me what I loved about the first film when I saw it as a kid. Interestingly, violence isn't quite as sanitized: lasers blow holes in Stormtrooper helmets and melt bone and flesh.
Our 4E game is going well, and last week they did some actual dungeon exploration besides just killing stuff. They're currently exploring the Castle of Teraktis, an ancient dragon that was said to have been slain more than a hundred years ago. The party was hired to find the legendary Casket of the Ancient Dead: a small carved box which is said to contain great mystical secrets and power. They investigated a deserted sorcerous laboratory (complete with demon summoning circle), found a place where some prisoners were being held, checked out a tapestry which featured Demogorgon devouring sacrificial victims, found a mystically sealed door, and they also kicked some Kenku ass (dudes with the heads of ravens). We're playing again on Friday, and I'm looking forward to them finding some of the other stuff in the dungeon.
We also played a game of Wizard's Castle Ravenloft Boardgame, and it was quite fun. I don't recommend splitting up your party!
One of my regular players is working on his dissertation this school year, and he's not going to be able to make it every week so the rest of us decided we should play something else in the weeks he's not able to attend. One of my other players has long wanted to run a superhero game, and three of us are old fans of the TSR Marvel Superheroes game.
Thus we've decided to play a Marvel Superheroes campaign where we play the teenage offspring of the Avengers. I'm playing the child of Captain Mar-vell and Ms. Marvel. One of us is playing the child of Thor whose been basically been raised by Jocasta (who in our Marvel Universe is the computer which oversees Avengers mansion). The third member of our group is the child of Crystal of the Inhumans(and thus royalty I suppose) and an as yet undetermined father. Rounding out the group is the child of the Skrullian Skymaster (the Squadron Supreme's version of Martian Manhunter who was only briefly featured and never really appeared in the comics except in flashback). We rolled up our characters and we'll be playing our first session in a few weeks.
My group, as I mentioned in a previous post, recently played a game of OD&D which really emphasized the differences between the editions for me. My thoughts on this have been percolating for a while and I'll post about them soon enough.

My wife and I have, in the past, enjoyed reading books out loud together. We did this a few years ago with The Count of Monte Cristo and it was great fun, but we decided to read the Alan Dean Foster novelization of Star Wars which we'll be following up with Splinter of the Mind's Eye. Its a fun book that's reminding me what I loved about the first film when I saw it as a kid. Interestingly, violence isn't quite as sanitized: lasers blow holes in Stormtrooper helmets and melt bone and flesh.
Our 4E game is going well, and last week they did some actual dungeon exploration besides just killing stuff. They're currently exploring the Castle of Teraktis, an ancient dragon that was said to have been slain more than a hundred years ago. The party was hired to find the legendary Casket of the Ancient Dead: a small carved box which is said to contain great mystical secrets and power. They investigated a deserted sorcerous laboratory (complete with demon summoning circle), found a place where some prisoners were being held, checked out a tapestry which featured Demogorgon devouring sacrificial victims, found a mystically sealed door, and they also kicked some Kenku ass (dudes with the heads of ravens). We're playing again on Friday, and I'm looking forward to them finding some of the other stuff in the dungeon.
We also played a game of Wizard's Castle Ravenloft Boardgame, and it was quite fun. I don't recommend splitting up your party!
One of my regular players is working on his dissertation this school year, and he's not going to be able to make it every week so the rest of us decided we should play something else in the weeks he's not able to attend. One of my other players has long wanted to run a superhero game, and three of us are old fans of the TSR Marvel Superheroes game.
Thus we've decided to play a Marvel Superheroes campaign where we play the teenage offspring of the Avengers. I'm playing the child of Captain Mar-vell and Ms. Marvel. One of us is playing the child of Thor whose been basically been raised by Jocasta (who in our Marvel Universe is the computer which oversees Avengers mansion). The third member of our group is the child of Crystal of the Inhumans(and thus royalty I suppose) and an as yet undetermined father. Rounding out the group is the child of the Skrullian Skymaster (the Squadron Supreme's version of Martian Manhunter who was only briefly featured and never really appeared in the comics except in flashback). We rolled up our characters and we'll be playing our first session in a few weeks.
My group, as I mentioned in a previous post, recently played a game of OD&D which really emphasized the differences between the editions for me. My thoughts on this have been percolating for a while and I'll post about them soon enough.
Saturday, September 18, 2010
OD&D Characters
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