Friday, April 24, 2009

The Dungeons of Castle Dragonscar Levels 1 & 2

Here's both of the completed levels together. I'm toying with the idea of a random stocking method which I'll try to detail in a later post. Certain chambers would be "setpiece" encounters, some would be designated as empty, while other rooms would have randomly generated encounters within.

I mentioned over on the OD&D boards that drawing these feels like a weird stress reliever. Call it Dungeon Therapy.

Anyway, here they are:

Deleted so my players won't see them!!!

5 comments:

  1. Actually, can I ask something a bit off beat?

    When I look at it, I start to think of what each room might mean. Because I know someone else drew it up and may have had or did have some intention.

    But if I drew up one myself, I'd know exactly how much meaning any room would have - as much as I put in. With none to start. While looking at someone elses map tends to start with something there to springboard the imagination, as opposed to starting with nothing. Does that seem odd?

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  2. These are really awesome, I plan to use them in my Burning Wheel game. For random encounters on a dungeon map have you seen:
    http://www.bin.sh/gaming/tools/dungeon.cgi

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  3. Glad you guys like the dungeons! I actually started writing up some encounters for the dungeons, but I kind of like that they can also be a sort of springboard for your own thing.

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