A few month ago I started fiddling with rules for a dungeon miniatures boardgame that was inspired by things like OD&D, Heroquest, Warhammer Quest, and the old Heritage USA rules for their paint and play sets like Crypt of the Sorcerer and Caverns of Doom. I'm calling it Dungeon Battle, The Fantasy Fighting Game. I recently started writing the rules up in earnest and when its finished I will post them here to the blog.
Right now the game has little in the way of an advancement system--you just collect treasure and magic items, but I'm considering trying to cobble together an advancement system that would suit this style of play. Right now the game also doesn't have a single GM--it has a rotating role known as the Sorcerer who places and controls the monsters for a single encounter.
Here's a preview of the write ups for two of the Hero figures:
Move: 5 squares Spells: None
Fighting: 1D6+1 Miracles: None
Magic Resistance: 1D6+2
Wounds: 1D6+1 (roll before game)
Weapons: Two-Handed Sword (roll bonus die on fighting)
Throwing Knife (Range: 2 squares)
Move: 4 squares Spells: None
Fighting: 1D6 Miracles: None
Magic Resistance: 1D6+3
Wounds: 1D6+2 (roll before game)
Weapons: Battle Axe
Throwing Axe (Range: 2 squares)