Wednesday, April 29, 2009

Buy Your Elder Sign Now!

I think this is the best thing my eyes have ever seen.

AD&D House Rules & Character Sheets

AD&D is a game that (despite the rulebook's insistence that there is a correct way to play and an incorrect one) has always been houseruled. Even when I was younger and didn't understand all of the rules, I just ignored what I didn't get--which, I suppose, is a type of house ruling. So in the light of that, I thought I'd offer some brief notes as to what I'd change in AD&D.

Not using the armor vs. weapon type table.

No weapon speed factors.

Using the revised Monk and Bard Classes from The Best of Dragon vol.III.

Ignore the unwieldy hand to hand rules from the DMG.

Not using weapon proficiencies.

I'm going the keep the prices and coin from the Player's Handbook, but in practice I'll likely almost entirely ignore electrum and platinum pieces.

Characters make attribute checks by rolling their attribute or lower on a d20 for class attributes. Non-class attributes are rolled at the attribute minus 4.

Things I'm unsure about:

Not sure whether I'd want to use the classes from Unearthed Aracana. I like the idea of Barbarians and Acrobats, but the rules seem increasingly fiddly.

Not sure about casting times. I might just adopt the OD&D/Basic D&D method for casting--which is basically that spells take place instantaneously.

I'm by nature a lazy DM and much of these rules are me just trying to shape the ruleset into something that I'd feel comfortable running.

Here's the character sheet I made:





Friday, April 24, 2009

The Dungeons of Castle Dragonscar Levels 1 & 2

Here's both of the completed levels together. I'm toying with the idea of a random stocking method which I'll try to detail in a later post. Certain chambers would be "setpiece" encounters, some would be designated as empty, while other rooms would have randomly generated encounters within.

I mentioned over on the OD&D boards that drawing these feels like a weird stress reliever. Call it Dungeon Therapy.

Anyway, here they are:

Deleted so my players won't see them!!!

Tuesday, April 21, 2009

Nick's Headspace: The Fountain

I know this is strictly speaking a tabletop RPG blog, but I've been listening to the soundtrack to Darren Aronofsky's The Fountain rather incessantly. This all started in order to find inspiration for this gmless fantasy/ horror/ western we're thinking of playing this summer, but I can't help but remember how bowled over I was by this film.

If you want to see the aching pain of real cinematic beauty see The Fountain. Leave your questions at the door and let it wash over you.

Behold:

Friday, April 10, 2009

Just saw this bit of brilliance about Dave Arneson.

http://www.giantitp.com/comics/oots0644.html

Castles! Castles! Castles!





Here are a few castles that I created for an epic interdimensional fantasy campaign that was partly inspired by Roger Zelazny's Amber series. Icewatch is loosely based on a real world castle (Caernarvon Castle in Wales), and Ravengard was my attmpt to create a seat of sorcerous evil, and it was inspired by the interpretation of Barad-Dur from the old Rankin-Bass Return of the King animated film. They both exist in the frozen Norse-inflected realm of Valtallas.

Thursday, April 9, 2009

Dave Arneson (1947-2009)

I never met Dave Arneson, and I only had the barest sort of contact with him through his occasional postings on the OD&D board, but I'm realizing we've lost the person who's innovations led to our hobby. I mean Dave was the guy who said to himself: what if we did THIS with Chainmail.

It's a sad day.