tag:blogger.com,1999:blog-1256479369530813567.post8052760647891535543..comments2024-03-08T00:17:48.088-08:00Comments on Castle Dragonscar: AD&D House Rules & Character SheetsNickhttp://www.blogger.com/profile/15271590915482399360noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1256479369530813567.post-14892482675456360412009-05-30T12:27:30.941-07:002009-05-30T12:27:30.941-07:00These are brilliant! I will be using them for 1E &...These are brilliant! I will be using them for 1E & OSRIC. Thank you for posting them!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1256479369530813567.post-31666443300017373402009-04-29T11:04:00.000-07:002009-04-29T11:04:00.000-07:00Yes, Philotomy's spell system seems like a good mi...Yes, Philotomy's spell system seems like a good middle ground between tracking segments and instantaneous spells. It makes sense that a higher level spell might take longer to cast. It also creates real tension when an enemy spellcaster who is taking longer to cast a spell because you know if he finishes you're going to quite possibly be hosed.Nickhttps://www.blogger.com/profile/15271590915482399360noreply@blogger.comtag:blogger.com,1999:blog-1256479369530813567.post-10116655635119170222009-04-29T09:46:00.000-07:002009-04-29T09:46:00.000-07:00FWIW, I use Philotomy's Combat Sequence which make...FWIW, I use <A HREF="http://www.philotomy.com/combat_sequence.html" REL="nofollow">Philotomy's Combat Sequence</A> which makes casting spells easier without worrying about specific casting times - it does accurately reflect higher level spells taking longer. It's also simplified combat for AD&D for us, while allowing some of the cooler options.Michael S/Chgowizhttps://www.blogger.com/profile/02052820400496340137noreply@blogger.com